Without read description, I don't really understand the goal of the game and I think the system tension is too weak, but the music, artistic direction, sound design and game feel are very cool !
Hey! Thanks for playing and for the feedback, and yes! It is true that tutorialization and onboarding are a bit left to die due to jam constraints, hope they weren't too distracting.
I left tension a bit loose to cut some slack since the jam version was quite more difficult. Perhaps more threats within the dungeon could improve that feeling.
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Without read description, I don't really understand the goal of the game and I think the system tension is too weak, but the music, artistic direction, sound design and game feel are very cool !
Hey! Thanks for playing and for the feedback, and yes! It is true that tutorialization and onboarding are a bit left to die due to jam constraints, hope they weren't too distracting.
I left tension a bit loose to cut some slack since the jam version was quite more difficult. Perhaps more threats within the dungeon could improve that feeling.