No seriously, who am I? I have developed multiple skills over the years: Game Design, Asset creation, Soundtrack composition, 3D Modeling, Texturing, GDD structuring, Graphic Design, Level Design...
I am an enthusiast in gaming on all mediums: be it Tabletop Gaming, Tabletop Role Playing and videogames! Interactive media is a passion for me, as the moment that the consumer becomes part of the experience, they make it their own and thus, it becomes personal.
I have history in many careers, as before getting into game design I looked into multiple possible career paths for myself: I've been on user experience courses, coding workshops, art conception school and did a full year of Anthropology, given my interest in history of humans alongside games and playing.
Other experiences in game design in my life include participating in several game jams over the years. In total, I participated in several game jams, but I highlight the ones I created with the Messy Bytes crew; an Argentina-based small-scale studio managed by a dear friend.
GMTK 2021: Not So Independant // Play now!
I have credit for the music generated in the game, as at the time I was not that well involved in game design, as well as not having much time do to my day-job. However, I'm proud of the result, and as such I always mention it as my first small but important step into game design.
GMTK 2022: Die Dungeon, Die! // Play now!
A game inspired in TTRPGs, DDD was conceived for the love the team and me had for the medium. I was in charge of balancing and establishing the game system. Although we had a rough output since the game lacked a proper tutorial and the feedback was not that clear, the game was clean in its performance once players knew what they were doing!
GMTK 2023: What about the Goblins? // Play now!
Following the trend of game styles I love, WatG is a bite-sized city management game where we build a goblin village to attract monsters that protect us from the mean adventurers. For this project, we had a team of eight people, and I had to work on creating assets for the game. Later down the line, I took the system created by the lead game designer and produced a balanced and entertaining experience through it.